2014年4月23日 星期三

别再为GDP纠结【GDP】

本篇的論證方式,請與死刑論證相連
方法是 : GDP的明確性 和 生命的明確性,都簡化了人類的感情需求, 更重要的是 自由的豐富度與正當性

我支持死刑,是因為邪惡是自由的特徵。
這世上或許有50%的罪惡,是社會結構問題。但千真萬確的是,其他可是自由意志。太多的家長式觀點,不只戕害犯罪者的權力,也危及到自由的根基。

刚刚脱贫的农民工【中產階級】

重點一 : 中國有20%的農民工,作為城市經濟的便宜勞力
重點二 : 農民工平均每日收入為14美元,相當於月薪12,800,台灣的一半

2014年4月21日 星期一

陸資砸10億來台購屋 年輕人存一輩子買不起管不住、你的鄰居早就是中國人【房地產】

作者的很多觀點都很好。但我覺得他結論停地不夠。

只有一點失焦了,陸資或外資炒房只是結果,重點是我們國家為何會出現如此離譜的結構。
以他的結論為例,我們要對外國人客重稅。但事實是我們對本國有錢人也該課重稅。


2014年4月9日 星期三

软银如何处置阿里巴巴股份? 【阿里巴巴】

14年成長2200倍,相當於複合成長率每年73%
我們這樣說好了,有最划算的公司投資案
那有最划算的個人投資案嗎? 14年自身成長2200倍
那是什麼? 收入變成40億?
擁有10個博士學位? 每個都是硬底子的博士?
看了6萬本書,頂尖領域 深廣兼備然後重複二輪迴?

這真是不可能想像是嗎?
對如果你是先進成熟國家這種2200倍近乎不合理
但是成長22倍呢? 百分之一而已

那相當於每年自身都成長25%
注意,2200和22,相當於自身成長73%和25%的差別
一個人除非沒底,或幼年期,成長2%都是飄渺的講法
遑論25%,再者,25%和75%真的有差別嗎?

關鍵在此,勤勞真的很很很重要。但決定戰爭的是高度
遙不可及的高度遙不可及的深度遙不可及的速度

當我們談戰爭時,要很謙卑而且要極端自大
中庸從來就不是戰爭的美德,那是做人的美德

用富人税拯救资本主义 【富人稅】

2014年04月08日 06:11 AM

用富人税拯救资本主义

 
收入及财富的分配是当今最富有争议的话题之一。历史告诉我们,强大的经济力量在各个方向上都会起到作用,有的促进社会平等,有的削弱社会平等。哪一股力量占上风,取决于我们选择什么样的政策。

美 国是个典型的例子。该国被视为旧欧洲世袭制社会的对立面。在19世纪历史学家亚历克斯•德•托克维尔(Alexis de Tocqueville)看来,美国充足的土地可满足所有人购置房产的需求,以公民平等为基础的民主制度可以在这里欣欣向荣。直到一战前,美国财富集中在 富人囊中的程度还远不及欧洲。但在20世纪,这种情况却发生逆转。

1914至1945年期间,欧洲的财富不平等现象因为战争、通胀、国有化和税收而减弱。之后欧洲各国建立起来的制度虽然缺陷颇多,但结构上比美国的制度更平等、更包容。

讽 刺的是,欧洲许多制度的灵感恰恰源自美国。例如从20世纪30年代到80年代初,英国用高税率打击那些高得离谱的收入,使收入分配保持均衡合理。但这种带 有没收性的所得税是美国的发明——美国在两次大战期间率先设计出了这种税制,以避免像阶级分化的欧洲那样出现严重的不平等。美国的高税率试验没有损害增 长,其当时的增速高于20世纪80年代以来的水平。这个理念理应恢复,尤其应当在它的首创国恢复。

2014年4月8日 星期二

最快樂和最不快樂的工作【職場】

這篇文章。我很難歸納啥心得,
硬要說高薪當然比低薪好,但是不快樂組也有高薪的,
所以壓力大比壓力小糟。
但是有些工作看起來是枯燥的。我一定愛死資料庫的,但每個人都是嗎?
而且列為不快樂的工作,許多都是偏財務金融與行銷的的服務溝通。
而且列為快樂的工作,許多都是與資訊系統的服務溝通。
(OKOK 我知道保險例外,但作保險的都很卡內基,他們根本"不敢"不快樂,那是真正的高壓)

所以我要提出陰謀論 : 快樂和高薪的工作,都是為未來Matrix服務的方向,這樣點就通了。
不快樂的工作,則是服務古老的資本主義架構。
很陰謀嗎?
還是  我們見微知著!

最快樂和最不快樂的工作

黑暗靈魂2_重要資料整理_屬性【電玩】

Stats


TO DO:
0. Fill out the various tables. That means YOU!
1. Poise, agility, and spell casting speed pages should be done ASAP.
2. Adaptability section details.
3. Create quick tables of weapons/spells in order of stat requirements.
4. Determine how much HP is gained per stat.
5. Vigor, intelligence, faith section small details.

Quick Reference

StartingClassesStats.png

Table courtesy of Manatubear

Level

icon-lvl.png
This is the player's current level. It will increase when leveling any stat.
  • Also known as Soul Level (SL).
  • Leveling is done at the Emerald Herald.
  • Any stat can be increased to a level of 99.
  • The Deprived begins with the lowest starting level at 1 and the Cleric starts with the highest starting level at 14.
  • The highest possible level attainable is 838. With all stats leveled to 99, the maximum Health is 2505.

Required Souls
The amount of souls needed to level up, and increase one stat, will increase with each level.
The cost for each level is shown below. The amount shown is the cost to get to that level.

0 1 2 3 4 5 6 7 8 9
00+ X X 500 528 557 587 619 653 689 727
10+ 767 810 854 901 948 997 1,049 1,104 1,159 1,217
20+ 1,278 1,341 1,408 1,479 1,553 1,631 1,699 1,770 1,845 1,922
30+ 2,003 2,087 2,175 2,266 2,361 2,460 2,564 2,671 2,784 2,900
40+ 3,022 3,149 3,256 3,367 3,482 ,3600 3,722 3,849 3,980 4,115
50+ 4,255 4,400 4,549 4,704 4,864 5,029 5,200 5,300 5,463 5,600
60+ 5,740 5,883 6,031 6,181 6,336 6,494 6,657 6,823 6,994 7,168
70+ 7,348 7,531 7,697 7,866 8,039 8,216 8,397 8,582 8,771 8,964
80+ 9,161 9,362 9,568 9,779 9,994 10,214 10,438 10,668 10,903 11,143
90+ 11,388 11,638 11,836 12,037 12,242 12,450 12,662 12,887 13,096 13,319
100+ 13,545 13,775 14,009 14,248 14,490 14,736 14,987 15,241 15,501 15,764
110+ 16,032 16,305 16,582 16,864 17,150 17,442 18,005 18,275 18,549 18,827
120+ 19,109 19,396 19,687 19,982 20,282 20,586 20,895 21,208 21,527 21,849
130+ 22,177 22,510 22,847 23,190 23,538 23,891 24,249 24,613 24,982 25,357
140+ 25,738 26,124 26,515 26,913 27,317 27,727 28,143 28,565 28,993 29,428
150+ 29,869 30,317 30,772 31,234 31,702 32,178 32,661 33,150 33,648 34,152
160+ 34,665 35,185 35,712 36,248 36,792 37,344 37,904 38,472 39,050 39,635
170+ 40,230 40,713 41,201 41,696 42,196 42,702 43,215 43,733 44,258 44,789
180+ 45,327 45,689 46,055 46,423 46,795 47,169 47,546 47,927 48,310 48,697
190+ 49,086 49,479 49,875 50,274 50,676 51,081 51,490 51,902 52,317 52,736
200+ 53,157 55,018 56,944 58,937 60,999 63,134 65,344 67,631 69,998 72,448
210+ 74,984 77,608 80,324 83,136 86,046 89,057 92,174 95,400 98,739 102,195
220+ 105,772 109,474 113,306 117,271 121,376 125,624 130,021 134,572 139,282 144,156
230+ 149,202 154,424 159,829 165,423 171,213 177,205 183,407 189,826 196,470 203,347
240+ 210,464 217,830 225,454 233,345 241,512 249,965 258,714 267,769 277,141 286,841
250+ 296,880 297,622 298,367 299,112 299,860 300,610 301,361 302,115 302,870 303,627


Primary Stats:

Vigor

icon-vigor.png
An attribute that determines HP.
  • Raises HP and petrify resistance.
  • Gives 30 HP per point until 20, 20 HP per point until 50, then 5 HP per point until 99.
  • Note: Base HP at 0 Vigor is 500 HP
  • Gives 0.25 PR per point until 25, then 0.65 per point until 99.
  • The Swordsman begins with the lowest Vigor at 4 and the Knight starts with the highest Vigor at 12.
  • Your maximum HP will diminish when you die and respawn but will not go below 50% of your maximum HP. (Table of percentage reduction per death would be nice.)
  • Being cursed will reduce your maximum HP by the equivalent of one death, which is 10% of your total health. You can be cursed multiple times and in succession, as unlike previous games being cursed does not kill you - only reduces your health pool as well as turn you hollow.
  • Maximum HP % can be restored with the use of a Human Effigy.
  • Leveling any stat other than Vigor automatically grants +2 HP until 20, then +1 HP until 50 (then 0 until 99)
  • The Life Ring +2 equipped with the Third Dragon Ring adds 20% HP to your maximum.
  • Equipping armor that increases certain stats, such as The Black Hood, also increases max hp, by the amount similar to if you actually leveled up that stat.
Vigor: 10 20 30 40 50 60 70 80 90 99
Health: 800 1100 1300 1500 1700 1750 1800 1850 1900 1945
*The above values were made based on a screenshot of someone with max stats, and then calculated to find the rest of the value. May not be correct. Take into account how Endurance affects HP

Endurance

icon-endurance.png
An attribute that determines your overall stamina.
  • Raises HP, stamina, physical defense (see Strength for physical defense details), and poise (in conjunction with Adaptability).
  • Gives 2 stamina per point until 20, then 1 stamina per point until 99.
  • Note: Base stamina at 0 Endurance is set to 80
  • Slightly increases HP for each point. Gives 2 HP per point until 20, then 1 HP per point until 50 (then 0 until 99)
  • The Cleric begins with the lowest Endurance at 3 and the Swordsman starts with the highest Endurance at 8.
  • Rolling consumes about 25.5 stamina, therefore you can roll 4 times at 12 Endurance, and 5 times at 38 Endurance. (needs checked, doesn't seem to account for being able to roll once with less than 25.5 stamina)

Endurance: 10 20 30 40 50 60 70 80 90 99
Stamina: 100 120 130 140 150 160 170 180 190 200
*The above values were made based on a screenshot of someone with max stats, and then calculated to find the rest of the value. May not be correct.

Vitality

icon-vitality.png
An attribute that determines your maximum equipment load.
  • Raises HP, equipment load, physical defense (see Strength for physical defense details), and poison resistance.
  • Gives 1.5 equipment load per point until 29, 1 equipment load per point until 49, 0.5 equipment load per point until 70, then 0.5 equipment load per two points until 99.
  • Slightly increases HP for each point. (Gives 2 HP per point until 20, then 1 HP per point until 50, then 0 HP per point until 99)
  • The Swordsman begins with the lowest Vitality at 4 and the Bandit starts with the highest Vitality at 11.
  • In order to maintain a fast roll, your current equipment load must be 70% or less of your Equipment Load.
  • Maximum equipment load can be increased further by wearing the Royal Soldier's Ring, Dragon Rings, or Aurous Set.
  • Equipment load also affects roll distance. @70% for short roll, @50% for medium, <30 break-points="" exact="" figure="" for="" further="" li="" long.="" needs="" testing="" to="">
Vitality: 10 20 30 40 50 60 70 80 90 99
Equipment Load: 53.5 68.5 83 93 102.5 107.5 112.5 115 117.5 120


Attunement

icon-attunement.png
Attribute governing number of spells that can be attuned. Boosts spell casting speed.
  • Increases attunement slots, maximum stored casts, raises HP, casting speed, curse resist, and agility.
  • Points per attunement slot increases until 75. No further attunement slots can be gained by leveling Attunement past 75.
  • Slightly increases HP for each point. (2 HP per point until 20,then 1 HP per point until 50)
  • The Bandit begins with the lowest Attunement at 2 and the Sorcerer starts with the highest Attunement at 12.
  • Starting after 10 Attunement, increasing Attunement also increases number of casts (see below).
  • Each spell seems to get more charges at a particular amount of attunement points based on the amount of casts it starts off with. For example, a spell that starts with 8 casts can rise to a maximum of 15 casts, while a spell with 2 casts can rise to a total of 5.
  • The table below is accurate for MOST (~90% of) spells.
  • There are multiple soft caps (meaning "the best amount of pts for the value") for attunement:
    • 20 & 30 are the softcaps for attunement slots; recommended value for using enhancement and/or healing spells (ex: magic barrier, sunlight blade, heal, great heal, etc.).
    • 50 is the softcap for total spell charges added; recommended value for using offensive spells (any spell that directly deals damage like Soul Arrow or Lightning Spear).

Attunement: 10 13 16 20 25 30 40 50 60 75 94
Attunement Slots: 1 2 3 4 5 6 7 8 9 10 10
Total charges for a 30 initial cast spell: 30 30 30 31 ? 32 34 36 ? ? 40
Total Charges for a 20 initial cast spell: 20 20 20 21 ? 22 24 26 ? ? 30
Total charges for a 15 initial cast spell: 15 15 15 16 16 16 17 18 ? ? 30
Total charges for a 10 initial cast spell: 10 10 10 11 ? 12 14 16 ? ? 20
Total charges for an 8 initial cast spell: 8 8 8 9 ? 10 11 12 13 13 15
Total charges for a 4 initial cast spell: 4 4 4 4 4 4 5 6 7 7 8
Total charges for a 3 initial cast spell: 3 3 3 3 3 3 4 5 5 5 6
Total charges for a 2 initial cast spell: 2 2 2 2 2 2 3 4 4 4 5
Total charges for a 1 initial cast spell: 1 1 1 1 1 1 1 2 2 2 3


Strength

icon-strength.png
Attribute required to wield heavy, powerful weapons. Also boosts weapon ATK. Also boosts ability to guard break opponents.
  • Raises HP, attack: strength, and physical defense.
  • Increases physical defense by 1-4 for every 4 combined points spent in strength, dexterity, endurance, and vitality; after further testing, the defense obtained per 4 points spent will start to increase depending on the sum total of your strength, dexterity, endurance, and vitality. The higher your sum total, the greater amount of physical defense you will receive per 4 points spent.
    1. Starting off, receive 1 physical defense for every 4 points spent.
    2. First threshold "W", alternate between receiving 1 & 2 physical defense for every 4 points spent.
    3. Second threshold "X", alternate between receiving 1, 2 & 3 physical defense for every 4 points spent.
    4. Third threshold "Y", alternate between receiving 2 & 3 physical defense for every 4 points spent.
    5. Fourth threshold "Z", alternate between receiving 2, 3 & 4 physical defense for every 4 points spent.
    This pattern set by (2)-(5) should continue at higher sum totals of strength, dexterity, endurance, and vitality, but it hasn't been tested to be certain. Will update the exact thresholds "W", "X", "Y", & "Z" when I obtain a spare soul vessel (so I can reallocate stat points).
  • Slightly increases HP for each point (Gives 2 HP per point until 20, then 1 HP per point until 50, then 0 HP per point until 99?).
  • The Sorcerer begins with the lowest Strength at 3 and the Warrior starts with the highest Strength at 15.
  • Heavy armors (armor with the most defense and poise) and most weapons require a minimum strength level to be wielded properly. In addition, armor pieces now have a scaling factor (either E,D,C,B,A, or S rank like you would see on weapons) that adds additional physical defense based on your "base physical defense", which is the physical defense you have without any equipment plus the total physical defense acquired from leveling up your strength, dexterity, endurance, and vitality.
  • Note that two handing a weapon DOUBLES your effective strength (i.e. Two handing with 10 STR nets you effectively 20 STR).
  • In order to use a weapon in power stance, your STR and DEX values must be 1.5x the minimum requirements to one hand the weapon. For example, the Greatsword (28 STR, 10 DEX) will require 1.5 x 28 = 42 STR and 1.5 x 10 = 15 DEX to power stance. Note that FTH and INT requirements do not need to be multiplied by 1.5, so one can power stance the Moonlight Greatsword with 27 STR, 27 DEX, and only 18 INT. Keep in mind that not all weapon combinations will be able to enter power stance, even if you meet the stat requirements.
  • The soft cap for attack bonuses appears to be at 40 strength.

Strength: 10 20 30 40 50 60 70 80 90 99
Attack: Strength: 57 80 102 140 155 162 170 185 192 200

Strength Requirements


Remember that this list is only the Strength requirement for one-handing an equipment, so you can also two-hand it to wield with lower Strength and you may need to put points in other stats to effectively use it. Only equipment with a Strength requirement of 3 or more are listed because the minimum possible Strength is 3.
Strength Equipment with Strength Requirement
3 Bandit's Knife
4 Parrying Dagger, Shadow Dagger
5 Mytha's Bent Blade, Rapier, Mail Breaker, Spider's Silk, Small Leather Shield
6 Manikin Knife, Manikin Sabre, Handmaid's Ladle, Whip, Work Hook, Crimson Parma, Foot Soldier Shield, Blue Wooden Shield, Moon Butterfly Shield
7 Shortsword, Foot Soldier Sword, Scimitar, Chaos Rapier, Old Whip, Short Bow, Buckler, Golden Falcon Shield, Benhart's Parma, Cleric's Parma, Sunlight Parma, Transgressor's Leather Shield, Large Leather Shield, Wooden Shield, Bell Keeper Shield
8 Ricard's Rapier, Bell Keeper's Bow, Target Shield, Cleric's Small Shield, Magic Shield, Watcher's Shield, Lion Clan Shield, Hollow Soldier Shield, Bone Shield, Black Flamestone Parma, Homonculus Wooden Shield
9 Broken Thief Sword, Falchion, Monastery Scimitar, Hand Axe, Spear, Silverblack Spear, Spotted Whip, Claws, Manikin Claws, Hunter's Blackbow, Bow of Want, Manikin Shield, Llewellyn Shield, Varangian Shield, Phoenix Parma, Porcine Shield
10 Black Flamestone Dagger, Longsword, Shotel, Spider Fang, Uchigatana, Black Scorpion Stinger, Spitfire Spear, Bloodied Whip, Caestus, Long Bow, Iron Parma, Silver Eagle Kite Shield, Spirit Tree Shield, Shield of the Insolent, Grand Spirit Tree Shield, Chaos Shield, Watchdragon Parma
11 Royal Dirk, Broadsword, Heide Knight Sword, Manslayer, Espada Ropera, Winged Spear, Pate's Spear, Channeler's Trident, Bound Wooden Shield
12 Melu Scimitar, Chaos Blade, Darkdrift, Estoc, Club, Mace, Pike, Partizan, Heide Spear, Great Scythe, Crescent Sickle, Notched Whip, Cursed Bone Shield, Mirrah Shield, Golden Wing Shield, Royal Kite Shield, Blossom Kite Shield, Yellow Quartz Shield
13 Blue Flame, Yellow Quartz Longsword, Infantry Axe, Light Crossbow
14 Varangian Sword, Blacksteel Katana, Homunculus Mace, Scythe of Nahr Alma, Scythe of Want, Twinblade, Composite Bow, Archdrake Shield, Slumbering Dragon Shield
15 Sun Sword, Key to the Embedded, Warped Sword, Battle Axe, Bound Hand Axe, Morning Star, Blacksmith's Hammer, Mace of the Insolent, Gargoyle Bident, Silverback Sickle, Defender's Shield, Black Dragon Shield
16 Drakekeeper's Sword, Flamberge, Mirrah Greatsword, Old Mirrah Greatsword, Reinforced Club, Stone Soldier Spear, Dragonslayer Spear, Old Knight's Halberd, Roaring Halberd, Helix Halberd, Curved Twinblade, Malformed Claws, Sea Bow, Drangleic Shield, King's Shield, Silverblack Shield
17 Black Knight Halberd, Drakekeeper's Shield, Red Rust Shield
18 Moonlight Greatsword, Watcher Greatsword, Red Rust Scimitar, Washing Pole, Beserker Blade, Bandit Axe, Dragonslayer's Crescent Axe, Aldia Hammer, Lucerne, Dragonrider's Halberd, Blue Knight's Halberd, Great Machete, Heide Lance, Stone Twinblade, Stone Parma
19 Shield Crossbow
20 Black Dragon Sword, Bastard Sword, Claymore, Royal Greatsword, Thorned Greatsword, Defender Greatsword, Ruler's Sword, Drakewing Ultra Greatsword, Murakumo, Craftsman's Hammer, Barbed Club, Black Dragon Warpick, Archdrake Mace, Scythe, Halberd, Santier's Spear, Old Knight's Pike, Syan's Halberd, Full Moon Sickle, Heide Greatlance, Dragonrider Twinblade, Dragonrider Bow, Alonne Greatbow, Heavy Crossbow, Twin Dragon Greatshield
22 Pickaxe, Grand Lance
23 Red Rust Sword
24 Zweihander, Old Knight Ultra Greatsword, Lost Sinner's Sword, Old Knight's Shield
25 Old Knight Greatsword, Drangleic Sword, Black Dragon Greatsword, Butcher's Knife, Crescent Axe, Avelyn, Pate's Shield
26 Arced Sword, Large Club, Mastodon Halberd, Red Iron Twinblade
28 Bluemoon Greatsword, Black Knight Greatsword, Greatsword, Gyrm Axe, Bandit Greataxe, Great Club, Bone Scythe, Old Knight Greatshield
29 Rebel's Greatshield
30 Mastodon Greatsword, Black Knight Greatsword (Ultra), Pursuer's Ultra Greatsword, Curved Dragon Greatsword, Lion Greataxe, Old Knight Hammer, Chariot Lance, Dragonslayer Greatbow, Tower Shield, Mastodon Greatshield
31 Wicked Eye Greatshield
32 Greataxe, Gyrm Greatshield
33 Orma's Greatshield, Reeve's Greatshield
35 Black Dragon Greataxe, Malformed Shell, Malformed Skull, Greatshield of Glory, Dragonrider Greatshield, King's Mirror
37 Drakekeeper's Greatshield
38 Drakekeeper's Ultra Greatsword, Pursuer's Greatshield
40 Smelter Sword, Crypt Blacksword, Drakekeeper's Greataxe, Black Knight Greataxe, Gyrm Great Hammer, Drakekeeper's Warpick, Sacred Chime Hammer
45 Giant Stone Axe, Havel's Greatshield
50 King's Ultra Greatsword, Gyrm Greataxe, Drakekeeper's Great Hammer, Demon's Great Hammer, Dragon Tooth, Iron King Hammer
60 Giant Warrior Club

Strength Armor with Strength Requirement
14 Black Dragon Set, Gyrm Warrior Helm, Gyrm Warrior Greathelm, Ironclad Set, Old Ironclad Set, Rusted Mastodon Set, King's Set
16 Mastodon Set, Smelter Demon Set, Looking Glass Set
20 Havel's Set


Dexterity

icon-dexterity.png
Attribute required to wield weapons requiring finesse. Boosts poison and bleed effects.
  • Raises HP, attack: dexterity, poison bonus, bleed bonus, and physical defense (see Strength for physical defense details).
  • Slightly increases HP for each point. (Gives 2 HP per point until 20, then 1 HP per point until 50)
  • The Cleric begins with the lowest Dexterity at 5 and the Swordsman starts with the highest Dexterity at 16.
  • Some weapons require a minimum dexterity level to be wielded properly.
  • Many weapons do not have an innate poison/bleed effect, but if you do find such a weapon, Dexterity will increase their effectiveness.
  • In order to use a weapon in power stance, your STR and DEX values must be 1.5x the minimum requirements to one hand the weapon. For example, the Greatsword (28 STR, 10 DEX) will require 1.5 x 28 = 42 STR and 1.5 x 10 = 15 DEX to power stance. Note that FTH and INT requirements do not need to be multiplied by 1.5, so one can power stance the Moonlight Greatsword with 27 STR, 27 DEX, and only 18 INT. Keep in mind that not all weapon combinations will be able to enter power stance, even if you meet the stat requirements.
  • The soft cap for dexterity bonuses appears to be at 40 dexterity.

Dexterity: 10 20 30 40 50 60 70 80 90 99
Attack: Dexterity: 57 80 102 140 155 162 170 185 192 200

Dexterity Requirements


Remember that this list is only the Dexterity requirement for equipment, so you may need to put points in other stats to effectively use it. Only equipment with a Dexterity requirement of 5 or more are listed because the minimum possible Dexterity is 5.
Dexterity Equipment with Dexterity Requirement
5 Broken Thief Sword, Battle Axe, Bandit Axe, Mace, Handmaid's Ladle
6 Broadsword, Foot Soldier Sword, Varangian Sword, Gyrm Axe, Old Knight Hammer, Giant Warrior Club, Heavy Crossbow
7 Thief Dagger, Bound Hand Axe, Morning Star, Blacksmith's Hammer, Malformed Skull, Caestus, Llewellyn Shield, Cleric's Parma
8 Dagger, Drakekeeper's Sword, Yellow Quartz Longsword, Butcher's Knife, Bandit Greataxe, Lion Greataxe, Gyrm Greataxe, Giant Stone Axe, Pickaxe, Malformed Skull, Demon's Great Hammer, Iron King Hammer, Bone Shield
9 Parrying Dagger, Longsword, Melu Scimitar, Homunculus Mace
10 Shortsword, Heide Knight Sword, Bluemoon Greatsword, Greatsword, Old Knight Ultra Greatsword, Smelter Sword, King's Ultra Greatsword, Crypt Blacksword, Greataxe, Craftsman's Hammer, Mace of the Insolent, Drakekeeper's Great Hammer, Dragon Tooth, Silverblack Sickle, Claws, Work Hook, Shield Crossbow, Golden Falcon Shield, Phoenix Parma, Black Flamestone Parma
11 Bandit's Knife, Bastard Sword, Scythe, Varangian Shield, Watcher's Shield, Sunlight Parma
12 Black Flamestone Dagger, Old Knight Greatsword, Mastodon Greatsword, Defender Greatsword, Zweihander, Estoc, Rapier, Mail Breaker, Dragonslayer's Crescent Axe, Aldia Hammer, Sacred Chime Hammer, Spear, Roaring Halberd, Scythe of Nahr Alma, Heide Lance, Short Bow, Target Shield, Manikin Shield, Cleric's Small Shield, Cursed Bone Shield
13 Red Rust Sword, Sun Sword, Claymore, Drakekeeper's Ultra Greatsword, Falchion, Buckler
14 Manikin Knife, Chaos Rapier, Crescent Axe, Drakekeeper's Greataxe, Drakekeeper's Warpick, Lucerne, Halberd, Great Scythe, Malformed Claws, Magic Shield
15 Royal Dirk, Blue Flame, Black Dragon Sword, Flamberge, Royal Greatsword, Thorned Greatsword, Red Rust Scimitar, Black Dragon Greataxe, Black Dragon Warpick, Channeler's Trident, Mastodon Halberd, Bloodied Whip, Sea Bow, Avelyn
16 Shadow Dagger, Watcher Greatsword, Black Dragon Greatsword, Black Knight Greatsword (Ultra), Shotel, Scimitar, Arced Sword, Uchigatana, Archdrake Mace, Pike, Silverback Spear, Old Knight Pike, Great Machete, Heide Greatlance, Long Bow
17 Dragonrider's Halberd, Whip
18 Moonlight Greatsword, Lost Sinner's Sword, Pursuer's Ultra Greatsword, Drakewing Ultra Greatsword, Curved Dragon Greatsword, Manslayer, Berserker Blade, Espada Ropera, Black Scorpion Stinger, Black Knight Greataxe, Barbed Club, Winged Spear, Spitfire Spear, Full Moon Sickle, Grand Lance, Chariot Lance, Manikin Claws, Composite Bow, Dragonrider Bow
19 Manikin Sabre, Crescent Sickle, Bell Keeper Bow
20 Mytha's Bent Blade, Drangleic Sword, Mirrah Greatsword, Old Mirrah Greatsword, Black Knight Greatsword, Ruler's Sword, Key to the Embedded, Murakumo, Washing Pole, Spider's Silk, Partizan, Stone Soldier's Spear, Blue Knight's Halberd, Old Knight Halberd, Helix Halberd, Bone Scythe, Scythe of Want, Curved Twinblade, Red Iron Twinblade, Notched Whip, Old Whip, Bow of Want, Dragonslayer Greatbow
22 Monastery Scimitar, Santier's Spear, Stone Twinblade, Dragonrider Twinblade
25 Warped Sword, Spider Fang, Blacksteel Katana, Chaos Blade, Ricard's Rapier, Heide Spear, Dragonslayer Spear, Gargoyle Bident, Syan's Halberd, Spotted Whip, Hunter's Blackbow, Alonne Greatbow
26 Black Knight Halberd, Twinblade
27 Pate's Spear
28 Darkdrift

Dexterity Armor with Dexterity Requirement
12 Engraved Gauntlets
14 Jester's Set, Black Dragon Set
16 Shadow Gauntlets, Durgo's Hat

Adaptability

icon-adaptability.png
Attribute governing defense and agility. Boosts poison resist and bleed resist.
  • Raises HP, poison bonus, poison resistance, bleed resistance, petrify resistance, curse resistance, agility, and poise (in conjunction with Endurance).
  • Slightly increases HP for each point. (2 HP per point until 20, then 1 HP per point until 50)
  • The soft cap for adaptability appears to be at 39.
  • Using healing items becomes faster (This only applies to Healing stones, Estus Flask, and Divine Blessing)
  • Shield raising speed increases slightly (Needs to be further tested)
  • The Bandit begins with the lowest Adaptability at 3 and the Explorer starts with the highest Adaptability at 12.
  • Adaptability 3-10 gives 2 points of agility, 10-20 gives 7 points, 20-30 gives 8 points, 30-40 is 7 points, 40-99 is 7 points. (Not sure about the details of this, needs updating in table format.)
  • Raising adaptability yields a greater number of invincibility frames during a roll, but does not actually change the animation. [SOURCE??]
  • Raising adaptability past an unknown threshold also increases the amount of frames that will result in a successful parry in the parry animation, but does not actually change the animation. [SOURCE??]
Adaptability: 10 20 30 40 50 60 70 80 90 99
Agility: 87 94 102 109 111 112 113 114 115 116

Intelligence

icon-intelligence.png
Attribute required for sorceries and other spells. Boosts proficiency in magic and dark ATK and DEF. Boosts spell casting speed.
  • Raises HP, magic bonus, fire bonus, dark bonus, magic defense, fire defense, casting speed and dark defense.
  • Slightly increases HP for each point. (2 HP per point until 20, then 1 HP per point until 50)
  • The Bandit begins with the lowest Intelligence at 1 and the Sorcerer starts with the highest Intelligence at 14.
  • Sorceries and Hexes require a minimum intelligence level to cast. Some special weapons also have an intelligence requirement.
  • The soft cap for intelligence bonuses appears to be at 40 intelligence.
  • Intelligence affects the number of Homing Soul Mass and Homing Crystal Soul Mass. 15 INT = 2 orbs, 24 INT = 3 orbs, 30 INT = 4 orbs, and 40 INT = 5 orbs.
  • Intelligence affects the number of Affinity. 40 INT = 3 orbs, 50 INT = 4 orbs, 60 INT = 5 orbs.
Intelligence: 10 20 30 40 50 60 70 80 90 99
Magic Bonus: 57 80 102 140 155 162 170 185 192 200

Intelligence Requirements


Remember that this list is only the Intelligence requirement for equipment, so you may need to put points in other stats to effectively use it.
Intelligence Equipment with Intelligence Requirement
8 Silverblack Spear, Silverblack Sickle
10 Black Knight Greataxe, Sorcerer's Staff
12 Blue Flame, Black Knight Greatsword, Crypt Blacksword, Sacred Chime Hammer, Roaring Halberd, Crescent Sickle, Scythe of Nahr Alma
13 Chaos Rapier,
15 Watcher Greatsword, Transgressor's Staff, Chime of Want
16 Ruler's Sword, Witchtree Branch
18 Moonlight Greatsword, Scythe of Want, Lizard Staff, Archdrake Staff, Caitha's Chime
20 Bone Staff, Sunset Staff, Black Witch Staff
25 Bat Staff
35 Staff of Amana
40 Olenford's Staff
50 Staff of Wisdom

Intelligence Armor with Intelligence Requirement
14 Warlock Mask
16 Hexer's Set, Black Set
20 Black Witch Hat, Black Witch Domino Mask

Note that Hexes also have a Faith requirement.
Intelligence Spells with Intelligence Requirement
8 Scraps of Life
10 Soul Arrow, Magic Weapon, Resonant Soul
11 Resonant Flesh
12 Heavy Soul Arrow, Dark Orb, Darkstorm
13 Shockwave, Great Resonant Soul
14 Great Soul Arrow, Hidden Weapon, Cast Light, Chameleon
15 Hush, Fall Control, Repair, Resonant Weapon
16 Great Heavy Soul Arrow, Dark Weapon
17 Soul Spear Barrage,
18 Great Magic Weapon, Strong Magic Shield
19 Yearn, Dark Hail
20 Lifedrain Patch
22 Soul Shower, Dead Again
24 Homing Soulmass, Whisper of Despair
25 Homing Soul Arrow, Dark Fog
27 Soul Greatsword, Profound Still
28 Crystal Magic Weapon
30 Climax
32 Homing Crystal Soulmass
35 Heavy Homing Soul Arrow, Repel
37 Soul Vortex
38 Twisted Barricade
40 Soul Spear, Affinity
42 Numbness
45 Soul Bolt
53 Crystal Soul Spear
58 Unleash Magic
64 Soul Geyser

Faith

icon-faith.png
Attribute required for miracles and other spells. Boosts proficiency in lightning and fire ATK and DEF. Boost spell casting speed.
  • Raises HP, casting speed, fire bonus, lightning bonus, dark bonus, bleed bonus, fire defense, lightning defense, dark defense, and bleed resistance.
  • Slightly increases HP for each point. (2 HP per point until 20, then 1 HP per point until 50)
  • The Sorcerer begins with the lowest Faith at 4 and the Cleric starts with the highest Faith at 12.
  • Miracles and Hexes require a minimum faith level to cast. Some special weapons also have a faith requirement.
  • The soft cap for faith bonuses appears to be at 40 faith.
Faith: 10 20 30 40 50 60 70 80 90 99
Lightning Bonus: 57 80 102 140 155 162 170 185 192 200

Faith Requirements


Remember that this list is only the Faith requirement for equipment, so you may need to put points in other stats to effectively use it.
Faith Equipment with Faith Requirement
8 Silverblack Spear, Silverblack Sickle
10 Black Knight Greataxe, Mace of the Insolent, Cleric's Sacred Chime
12 Black Knight Greatsword, Crypt Blacksword, Sacred Chime Hammer, Roaring Halberd, Scythe of Nahr Alma, Transgressor's Staff
13 Chaos Rapier
14 Thorned Greatsword, Dragonslayer Spear
15 Defender Greatsword, Archdrake Staff, Witchtree Branch
16 Ruler's Sword
18 Scythe of Want, Sunset Staff, Priest's Chime, Disk Chime, Bow of Want
20 Black Witch's Staff
22 Archdrake Chime, Caitha's Chime
25 Idol's Chime, Protective Chime
40 Chime of Want
50 Dragon Chime

Faith Armor with Faith Requirement
16 Saint's Set, Hexer's Set

Note that Hexes also have a Intelligence requirement.
Faith Spells with Faith Requirement
10 Dark Orb
12 Heal, Force, Guidance, Dark Hail, Scraps of Life
13 Unveil
14 Great Heal Excerpt, Magic Barrier, Dark Fog, Dark Weapon
15 Caressing Prayer, Perseverance
16 Replenishment
17 Heavenly Thunder
18 Med Heal, Homeward, Whisper of Despair, Resonant Soul
19 Soul Appease, Resonant Flesh
20 Emit Force, Dead Again
21 Darkstorm
22 Lightning Spear
24 Affinity, Resonant Weapon
25 Resplendent Life, Sacred Oath, Twisted Barricade
26 Great Resonant Soul
27 Repel
28 Great Heal, Great Magic Barrier
30 Wrath of the Gods, Numbness
35 Lifedrain Patch
36 Sunlight Blade
38 Bountiful Sunlight
42 Great Lightning Spear
44 Profound Still
47 Climax
52 Soothing Sunlight
55 Sunlight Spear
65 Blinding Bolt


Secondary Stats:

(Information Needs To Be Added)
HP
Stamina
Equipment Load
Sin
Soul Memory
Agility
Poise
Spell Attunment Slots
Spellcasting Speed
Physical Attack Strength
Physical Attack Dexterity
Magic Attack
Fire Attack
Lightning Attack
Dark Attack
Poison Attack
Bleed Attack
Physical Defense
Magic Defense
Fire Defense
Lightning Defense
Dark Defense
Poison Resistance
Bleed Resistance
Petrify Resistance
Curse Resistance



Links

Source image
Text description (resource dump)

2014年4月1日 星期二

黑暗靈魂2_重要資料整理【電玩】

說明 : 相關資料來源為巴哈姆特。非個人作品,紅字為個人加註,並根據事實做出對應修正

【攻略路線】

【白金】
正常玩三輪,大多可以解到。特別的奇蹟、咒術 到第三輪可買。
魔法(隱形武器)必參加鐘衛到等級2才能解,要殺敵。
太陽與守護者 正常幫人解即可。
 

這次白金難度相比前幾作難度低了點,就全魔法,咒術,奇跡收集難,其他幾個注意點就可以獲得


喪失的記憶、國王戒指、遠古之龍、繼承者   這4個獎盃都是劇情獎盃,完成相應劇情就可以獲得,無難度

罪人的營火、鎔鐵的營火、溪穀的營火、輝石的營火   這4個獎盃都是幹掉4個BOSS後點燃初始篝火,也沒啥難度

最後的巨人、鏡之騎士、汎克拉德   這3個是相應的BOSS幹掉

9個誓約獎盃   只要跟對應的誓約人或者物對話下就能完成,就黑暗契約和遠古契約稍微麻煩點,基本等於白送

獻身者   這獎盃是其中一個契約滿級,最簡單的是黑暗契約了,完成3個遠古暗穴並且幹掉黑天使就行了

完成奇妙地圖   分別把罪人,溶鐵惡魔,蜘蛛公爵,腐爛肉球,古龍,老王,巨人王這7個BOSS幹掉就能拿獲得

6個NPC轉贈獎盃   凡荷特和亞凱提拉這2人獲得方法差不多,都是4次BOSS戰裡有3次召喚過他們,最後BOSS死了他們是否存活關係不大,麥道夫和吉裡甘這2人的獎盃是 在他們那一次性消費1-2W魂後獲得,王國隊長戴姆赫的獎盃是打完巨人王后進入巨人回憶跟他對話獲得,伯倫加這獎盃只要找到他跟他對話數次就行了

更衣   救了石化女後送她一套衣服就完成

遭棄置的人們   這獎盃我完成的時候在如秘有鐵匠女兒,石化女,石化女師傅,梯子男,巨人森林商人,畫地圖的,拜金女這7人就跳杯了

肢體動作大師   遊戲裡全部NPC對話後選擇學習肢體動作就行了,會遺漏的應該就只有那個蠍子男,別把他當怪幹掉了

鍛造至高武器者   這次沒有1代那種各種不同屬性的強化到頂,這獎盃就是送的,原盤超好刷的,強化到10太容易了

習得所有魔法者   全部魔法裡大部分都可以買到,我只記得幾個特殊的,解放魔力是需要完成安迪爾之館那老太婆的支線,必須死者跟她對話才能觸發,並且不能拉動機關,還有就是隱形武器這魔法,是鐘衛等級2送的

習得所有奇蹟者   全奇跡裡就陽光之槍和神怒是買不到和撿不到的,陽光之槍是太陽契約3級送,神怒是青騎士契約2級送

習得所有咒術者   全咒術裡我就記得封印太陽是買不到的,獲得方法也是安迪爾之館完成那老太婆的支線

習得所有闇術者   暗術正常遊戲裡都可以獲得,買和撿或者NPC贈送,4個獎盃裡最簡單的

還有一個獎盃我就不說了,反正是人都可以獲得

【轉贈成就】
因為我不是單打就是召喚玩家,很多召換NPC打王就漏掉了。況且此成就達成,NPC需無死,建議二輪內都解完,否則屆時NPC被王秒殺,跟自己被殺無兩樣。不,更慘

首先要說一下,這些個成就沒有一個是通關就不能拿的。你可以使用Bonfire Ascetic(就是那個篝火增強的道具)來讓指定地區的BOSS復活再幹倒他們,同樣人物的召喚印記也會出現再次在**。其次這些都是我的經驗,可能和實際有出入。
繼承大劍凡荷特的裝備
  1你需要召喚凡荷特的靈體打過三個boss並讓靈體生存下來
  2你需要在地圖各處和凡荷特對話
  首先你要在虛影森林前面遇見坐在石頭邊的凡荷特然 後對話,等遊戲進程到你用軟化香木救了被石化的女法師之後,再去和凡荷特對話一次,之後他會出現在王都多蘭古雷格打敗兩隻龍騎士之後的那個篝火旁邊。再和 他對話之後他會出現在巨人森林打咒縛者的場地,就在烏鴉巢的附近,再對話之後進入巨人洛的記憶,他會出現在樓梯旁邊。
  如果這個時候你達成了”召喚凡荷特的靈體打過三個boss並讓靈體生存下來“的話他就會吧大劍送給你
  下面是一些你可以召喚他的BOSS戰
  -在輝石鎮的第一個篝火旁邊的帳篷裡,要一直打到教堂BOSS (召喚印記出現條件:用軟化香木救了被石化的女法師之後,再去和凡荷特對話一次)
  -王城影子騎士BOSS** (召喚印記出現條件:打敗兩隻龍騎士之後的那個篝火旁邊。再和他對話)
  - 巨人奧傑的記憶(召喚印記出現條件:巨人森林打咒縛者的場地,就在烏鴉巢的附近,再對話)
  - 渴望王座右邊最終boss戰前(據說這個不算,未證實)(我已證實,不需要)

繼承王國隊長戴姆赫的裝備
  戴姆赫在巨人汪母達的記憶裡,你需要先去巨人奧傑記憶力殺死巨人王得到靈魂之後戴姆赫就會把他的頭盔送給你 (隊長,剛進去就會看到,不會超過過門處...我跑過他好多次都沒發現 = =)
  
繼承米勒的亞凱提拉的裝備
  和凡荷特一樣,首先說明和她的對話流程:
  -在遺忘牢籠的從離塔那個篝火出發,一直跑就能看見她在塔里
  -密港的篝火旁
  -推土塔”打敗貪婪惡魔“後的篝火
  -黑峽谷在靠近第一個篝火的邊緣有個小平臺,跳下去有個通道,她在那裡
  -安第爾之館,第一個篝火旁
  以下是可以召喚她的地點:
  -在四臂守衛的boss前需要拉鐘把船招過來,拉完鐘之後反方向有個開關是可以開一道鐵柵,召喚記號就在那個地方(需要在密港篝火和她對過話)
  -最後的罪人boss前(要在遺忘牢籠對過話)
  -熔鐵惡魔boss前(需要在推土塔前對過話)
  -腐敗之王(需要在黑峽谷對過話)
  召喚三次並生存之後到安道爾之館前面篝火和她對話就能拿到她的裝備了

繼承熟練的麥道夫的裝備
  需要在麥道夫商店裡花5W以上的魂並且1W以上的魂是花在給武器添加屬性上面

繼承架梯子的吉裡甘的裝備
  給錢讓吉裡甘架上他12500的那個梯子

繼承波倫家的頭目的裝備(溫格)
  先在迷霧森林找到溫格的墓,對話之後來到輝石鎮打倒蜘蛛boss,公爵的秘密房間之後的主篝火有一個紅色無頭敵人守護,打倒之後回去迷霧森林交任務。

【魔法、奇蹟、咒術、暗術 列表】
魔法:


靈魂箭:巨人森林老奶奶買到
強力靈魂箭: 密港魔法師買到
靈魂巨箭:密港魔法師買到
強力靈魂巨箭:密港魔法師買到
追蹤靈魂箭:遺忘牢籠魔法師
追蹤靈魂巨箭:遺忘牢籠魔法師需要用三守衛的靈魂交換
追蹤靈魂塊:輝石鎮鳥姐
追蹤結晶靈魂塊:阿馬那祭壇,第二個篝火附近的死屍
靈魂槍:不死陵墓商人
結晶靈魂槍:遺忘牢籠魔法師需要用遠古白龍的靈魂交換
擊:密港魔法師買到
亂射靈魂槍:密港魔法師買到
靈魂降雹:遺忘牢籠魔法師需要用蠍子女的靈魂交換
靈魂大劍:王城打過雙龍騎士之後流程會到一間樓上又有個弓箭手的房間拉機關,在那個房間裡。
渦靈魂塊:不死陵墓商人
靈魂閃光:王城打過鏡子騎士到了電梯那個房間不要急著馬上坐電梯,向左看。
靈魂洪流:安達爾之館有硫酸的地牢裡
術武器:密港魔法師買到
強力法術武器:很多地方都有,最簡單的是黑溪穀可以揀到
結晶法術武器:龍祭壇拿化石蛋那裡,從窗戶跳出去之後來到一個小平臺,向右看。
強力法術盾:王城某個寶箱或者找安達爾之館那個NPC可以買到
鄉:密港魔法師買到
靜音:遺忘牢籠打3守衛的房間有個掛在平臺邊緣的死屍有道具,那個平臺上有個暗牆進去便是。
控制墜落:輝石鎮鳥姐
隱形武器:這個很麻煩,要成為鐘塔守衛契約然後打倒20個入侵鐘塔的玩家,然後和鐘塔矮子對話就會給你這個魔法,其實太陽鐘樓有一個隨機復活的紅魂殺一次也算打倒一個入侵玩家。我來說一下怎麼刷:
1:到太陽鐘樓的篝火
2:爬上平臺之後直走左拐就能遇見這個紅魂,紅魂不會有任何入侵提示,就是站在那邊這麼一個普通的敵人,樣子是持雙刀的戰士。
3:這個敵人是隨機刷出來的所以如果沒看見這個敵人的話果斷回到篝火處坐下刷新,大概刷個15~20次能出來一次的樣子。
4:刷到鐘樓矮子給你魔法為止,大概20次
修理:冬之廟開門下樓右轉
光明照耀:這個很早就能拿到,忘記在哪裡拿的了
擬態:流油穀某個寶箱
解放魔力:安達爾之館霧門裡的法師,忘記是做殺人道具任務還是從他手裡買到的了



奇跡:
回復:海德燈塔拜金女買到
中等回復:海德燈塔拜金女買到
縮約大恢復:海德燈塔拜金女買到
大恢復:輝石鎮教堂上去的商人
陽光治癒:用復仇之眼入侵拜金女打倒後得到,復仇之眼在不死陵墓,那個可以放下來的橋旁邊有個平臺,掉下去的寶箱裡。
生命力湧現:海德燈塔拜金女買到
生命洋溢:海德燈塔拜金女買到
陽光滋潤:3周目王城前的幽靈執事
療祈福:海德燈塔拜金女買到
原力:海德燈塔拜金女買到
諸神之怒:3周目王城前的幽靈執事
原力四射:到處都有的東西,實在找不到輝石鎮商人有賣
蒼天雷鳴:輝石鎮商人有賣
槍:海德燈塔拜金女買到
巨雷槍:後期可以在遺忘牢籠法師商人買到,或者從黑溪穀拿到深淵鑰匙之後可以在如蜜那個井下到最下面開一個門的寶箱裡。
陽光之槍:太陽誓約並且給30個太陽徽章得到,太陽徽章online隨便在哪裡丟個白印使勁刷就可以了,offline流油穀那些會丟黑球的巨人能刷
鎮魂:流油谷大波妹
輝雷球:二周目可以在遺忘牢籠法師商人用古王的靈魂換到
術防護:狩獵森林第一個篝火前坐椅子的法師
強化法術防護:王城前的幽靈執事
返回:海德燈塔拜金女買到
導之語:海德燈塔拜金女買到
金石之誓:遺忘牢籠法師商人用韋斯塔德的靈魂換到
覺敵意:遺忘牢籠法師商人
偉大的抵抗:輝石鎮商人有賣
陽光之:遺忘牢籠法師商人或者阿馬那祭壇靠近第二個篝火遠處有個箱子



火球:虛影森林石化妹子
彈:虛影森林石化妹子
大火球:輝石鎮商人有賣,或者巨人森林下面砍死火蜥蜴掉
混沌大火球:3周目王城前的幽靈執事
火焰風暴:不死人刑場的商人
火焰大風暴:阿那馬祭壇,第二個篝火往後有個房子,進去出來之後遇見一個肉搏法師敵人,遇見那個法師的地方向右走有個寶箱。
混沌風暴:熔鐵城第二個篝火之後那個大房間,看見西北方熔岩上那個寶箱沒有?就在那裡
引燃火焰:虛影森林石化妹子
引燃烈火:不死人刑場的商人
掃火焰:不死人刑場的商人
霧:虛影森林石化妹子
猛毒霧:遺忘牢籠法師商人用鼠王先鋒靈魂交換
噴射酸液:遺忘牢籠法師商人用鼠王試煉的靈魂交換
漂浮火球:遺忘牢籠法師商人
錘術:遺忘牢籠法師商人
封印太陽:安達爾之館霧門裡的法師,做任務得到
火焰武器:遺忘牢籠法師商人用古魔女之魂換到
劇烈出汗:虛影森林石化妹子
鋼鐵身軀:虛影森林石化妹子
溫暖的火:不死陵墓商人
焚身火:太陽鐘樓通過**之後進霧門寶箱便是



暗珠:狩獵森林第一個篝火前坐椅子的法師
黑暗飛沫:狩獵森林第一個篝火前坐椅子的法師
暗毒霧:遺忘牢籠法師商人
追蹤眾:遺忘牢籠法師商人
死者活化:流油谷大波妹
黑暗武器:狩獵森林第一個篝火前坐椅子的法師
失望呢喃:巨人森林寶箱…具體待定不過很好找<-- span="">
反作用:遺忘牢籠法師商人需要巨人王的靈魂
扭曲護壁:輝石鎮商人有賣
經激烈遲鈍:遺忘牢籠法師商人需要遠古死者靈魂
生命殘渣:輝石鎮商人有賣
暗黑風暴:狩獵森林第一個篝火前坐椅子的法師(似乎要後期?)
靈魂共鳴:遊戲早期某個寶箱,或者做暗黑契約的過程中會送
強烈靈魂共鳴:遊戲早期某個寶箱,或者做暗黑契約的過程中會送
奮:完成暗黑契約所有任務(打倒暗天使)
軀體共鳴:狩獵森林第一個篝火前坐椅子的法師
武器共鳴:狩獵森林第一個篝火前坐椅子的法師
吸精微光:遺忘牢籠法師商人需要暗黑潛伏者的靈魂
層沉默:狩獵森林第一個篝火前坐椅子的法師(似乎要後期?)

【暗術戰士裝備配點】


武器:
不死靈廟黑劍:
暗+5補正S,傷害高,但很重
黑溪谷最後營火+1,BOSS取得,鳥人交換


魔女黑枝:
能同使用時聖鈴和魔枚系暗術,補正和詠唱速度也不錯
不死靈廟魔女法師取得

防具:



王冠:
信仰和智力+3,暗術首選
打完不死廟老王後到阿馬那祭壇,第二營火
向前走,第三隻法師,左面橋,活人狀態進門取得
梟甲,手,腿:
因為大劍太重,所以配上這套輕裝備中CP值最高的防具
如密防具商人,談話提到"儲到了"時,身上靈魂數為零時取得
戎指:

暗戎指:
暗法術傷害提升20%,使用法術時自己血-30
加入暗之巡禮者取得
國王戰士戎+1或+2:
要用大劍必需擁有
+1在王城,+2在不死廟BOSS營火+1
三龍戎:
這戎指不需說吧
南廟戎+2:
加三個記憶格
蝎子BOSS營火+1
主力法術:




追蹤眾:
PVP必備暗術,雖然記憶格要3個,但使用次數,威力和PVP實用度非常優秀
50智力時有4個追蹤球,60有5個

強力及普通靈魂共嗚:
傷害很高,遠程戰主力,PVE可以不用追蹤眾換上普通版靈魂共嗚

黑暗武器:
40智40信仰時比結晶附魔更高輸出,而且可用3次

咒術封印太陽或火鎚:
40智40信的關係令咒術威力補正也很大
以上兩招實用度和輸出非常高

出身和配點:
聖職出身力量和信仰高,容易滿足大劍需求,一無所有也推薦
配點為40力12敏(不需要王冠加防補正可點到10)
記憶力點到16,3格記憶格.加上南廟戎有6格

PVP使用追蹤眾,靈魂共嗚和黑暗武器
PVE強力和普通靈魂共嗚,黑暗武器,火鎚
40信仰和40智力能有最大收益(記得王冠會+3,37智信就夠)
40後的加成很小,所以兩者40就足夠了
其他點數衝上血和持久


【信仰戰士裝備配點】

武器:
守護者大劍  雷+4時信仰補正S  特殊能力:雙持L2雷附魔
信仰型最佳武器,唯一信仰補正S,如何取得?
裝備國王戎指後,在王城第一營火左面門BOSS,勝利後到輝石鎮鳥人交換



盾:
聖鈴盾  特殊能力:L2能使用奇蹟 +10時信仰補正為A
位置在如密大洞最底,自爆怪群上方跳躍取得
黑銀盾:入手地點 土の塔:墓守からドロップ
輕重量,高屬性防禦,強化只用楔石
多蘭盾:入手地點王都石像士兵
極輕重量,高屬防,物防也有90,可惜強化要用光輝石

戎指:
自爆戎:
受到一定攻擊會放出爆風火球,PVP神戎,取得地點為迷霧森林
南廟戎+1:
入手地點輝石鎮打架地點牆上櫃暗門,向前走一個有蜘蛛人平台上,向左下跳小路,再轉入房間取得
記憶數+2,要用封印太陽就要裝上



防具:
暗術風帽:信,智+1 法術使用次數+1,CP值非常高
入手地點狩獵森林第一營火,椅子商人,信智必須20(不能用戎指增加),談話後取得

衛戍甲:CP值很高的甲,能早期取得,光輝石強化,入手地點,呪縛者BOSS後跳下平台取得
如果已取得溫格甲可取代之

梟之臂甲:重量輕,CP值高,以不超過70%負重目標,個人認為這臂甲最好
入手地點,跟如密防具商人談話提到,"儲到了"時,身上靈魂數零時取得

溫格腿甲:CP值比衛戍腿高一點

溫格系列在蜘蛛BOSS後無頭戰士取得,頭部在迷霧森林左面跟溫格取得

諸神之怒:

使用次數只有一次,兩次是因為我裝上暗術風帽
變成火風暴那種需要詠唱,跟火風暴詠唱時間差不多
傷害和範圍比一代高,在溶鐵城橋上PVP測試,A補正30信仰聖鈴,傷害超過一千
配合詠唱戎+2(骷髏王營火+1,詠唱+55%),獅子甲,手,腳(茫然遺跡,近BOSS附近解石化,詠唱速度增加),龍聖鈴(暗之巡禮者LV3,詠唱,雷傷害最高聖鈴)
詠唱速度比雷槍更快,看見對手超出攻擊範圍可翻滾取消神怒,50信仰配龍鈴能秒掉對手
取得方法: 青之守護者LV2,同門對決勝利或使用藍石入侵勝利150次

另一取得條件:三周目王城商人購買
要一周目取得很困難,我用了一星期,先重開新人刷100個或以上"信義之證"
再利用同門決鬥勝利獲得的藍石入侵(藍石二周目在藍色守護者可無限買)
只要入侵數目加上同門勝利達150就行

【屬性投資報酬率】
依下,封頂的效率配點可能為
生命    50
負重    N
持久    N(30+)
力量    N
敏捷    N
記憶    30
智力    64
信仰    50
適應    30
(扣掉 0級基本屬性為 53)



這裡的封頂是指回報很少不值得投入,並不是沒有提升
  Vigor 1-20每點加30血,21-50每點加20血,51-99每點加5點血
  Endurance 1-20每點加2耐,21-99每點加1耐
  Vitality 1-29每點加1.5負載,30-49每點加1,50-99每點加0.5
  Attunement10=1格,13=2格,16=3格,20=4格,25=5格,30=6格,40=7格,50=8格,60=9格,75=10格後無變化,施法速度到80封頂
  Strength,Dexterity,Intelligence,Faith對武器傷害加成和以前一樣40封頂
  Intelligence,Faith對某幾個施法道具50封頂
  Adaptability對Resistance加成到40封頂,對Agility加成到38封頂


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